A good filmmaker never forgets about audio. Good audio can make or break a film, no matter how good it might look, how well your actors perform, if it sounds terrible people will notice, and they will care. In this project I need more than just a good audio mix, with good levels and positioning. I need audio can can move with the viewer. As they turn their head, phone, screen, what ever viewing method they choose, the audio placement needs to move with them.
Previously we discussed making your media drillable (Jenkins, 2017, and, Moloney, 2011). Now I would like to discuss a topic that is directly linked with this. That is the topic of Fandom, or 'the fans of a particular person, team, fictional series, etc. regarded collectively as a community or subculture' (Oxford University Press, 2017).
Whilst fandoms can form purely from the core text, making your media drillable, using transmedia storytelling, and generally creating mor
Continuum (Showcase, 2012-2015) is a modern science fiction and crime hybrid television show. It draws from multiple earlier genres, and themes and conventions within those genres, to construct an innovative, complex and engaging narrative. Through careful application of conventions taken from crime thriller, science fiction, action cinema, feminist cinema and dystopic fiction the audience is presented with a fantastic yet believable world. Often conventions are linked, used
When considering what camera to use for a 360° shoot it is not as straight forward as a normal shoot. Considerations regarding quality differ from what you would think about when looking for a traditional camera. For example, you look at a camera that shoots in 1080p high definition, you know it is of reasonable quality. However, due to the post production processes involved in making a 360° video 1080p results in very degraded, poor quality footage in a 360° film.