March 3, 2017

When considering what camera to use for a 360° shoot it is not as straight forward as a normal shoot. Considerations regarding quality differ from what you would think about when looking for a traditional camera. For example, you look at a camera that shoots in 1080p h...

February 24, 2017

I briefly mentioned drillable media in a previous post "World Building: An Example", but what exactly do I mean by that? 

Moloney (2011) asks "How can we activate the public’s curiosity, enough to sleuth out more depth and detail on their own?". Basically, what must be...

February 17, 2017

The forms in which we present visual media are changing all the time. From the development of 3D, to 360 degree cameras becoming more commercially available, and the evolving world of virtual reality. 

This opens up a whole range of new options for writers to cre...

February 10, 2017

We looked at an outline for creating a world in a the previous post 'World Building: What to Include'. Now lets look at an example to see this method in practice.  

We will look at a continent sized nation called Ank'Celesti.  This is a nation I have created to set a fe...

January 27, 2017

When you begin planning a narrative, in particular one not set in the "real world" you need to consider the environment your characters occupy. Everything from the culture, to the landscape, could become important, and you don't want to be writing then suddenly realise...

January 13, 2017

The recent release of Assassin's Creed (2017) leads me to discuss another concept that is important when thinking about characters and the worlds they live in. Remediation. 

Remediation is defined by Bolter and Grusin (2000, p. 273) "the formal logic by which new medi...

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